JAVA3D环境变量配置

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选择匿名的用户   2021-6-2 20:15   3098   0

1.环境需要

(1)JDK(我使用的是1.8版本的)不要用太高的版本下载地址链接:https://pan.baidu.com/s/1FDvJcG5SMdWxl3fVnRbmRw
提取码:6cdp

(2)需要JAVA3D插件的安装下载路径为:https://download.csdn.net/download/hongfei568718926/11670370

安装的时候选对你的JDK的版本32或者64位,对应不同的安装,安装过程傻瓜式安装,

(3)必要的JAVA3D的jar包,下载地址https://download.csdn.net/download/hongfei568718926/11670445

下载后jar包放在G:\Java\JDK\jre\lib\ext这个目录下面(注意路径)

(4)运行的时候报

  1. Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-ogl in java.library.path这个错误的时候需要下载j3dcore-ogl.dll文件,下载路径https://download.csdn.net/download/hongfei568718926/11670416

  2. 并放在G:\Java\JDK\bin这个目录下面(注意路径)

2.测试程序

import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import javax.vecmath.*;
import javax.media.j3d.*;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.behaviors.vp.*;
import com.sun.j3d.utils.applet.MainFrame;
public class line1 extends Applet{
 BranchGroup createSceneGraph(){
  BranchGroup objRoot = new BranchGroup();
  float vert[] = { 
   0.0f,0.0f,0.0f,  
   0.5f,0.3f,0f,  
   -0.4f,0.1f,0.0f, 
   0.4f,-0.4f,0f};
  float color[] = { 1.0f,0.5f,1.0f,  0.5f,0.0f,1.0f,  0.0f,0.8f,0.0f,  1.0f,0.8f,0.0f};
  //创建LineArray实例line  没两点画一个线
  LineArray line = new LineArray(4,LineArray.COORDINATES|LineArray.COLOR_3);
  //设置Line的坐标数组和颜色数组
  line.setCoordinates(0,vert);
  line.setColors(0,color);
  //定义一个Shape3D实例,并将line赋给Shape3D
  Shape3D shape = new Shape3D();
  shape.setGeometry(line);
  objRoot.addChild(shape);
  //定义一个白色的背景
  BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),100);
  
  Color3f bgColor = new Color3f(1.0f,1.0f,1.0f);
  Background bg = new Background(bgColor);//背景颜色
  
  bg.setApplicationBounds(bounds);
  objRoot.addChild(bg);
  objRoot.compile();
  return objRoot;
 }
 //创建三维场景图
 public line1(){
  setLayout(new BorderLayout());
  GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
  Canvas3D c = new Canvas3D(config);
  add("Center",c);
  BranchGroup scene = createSceneGraph();
  SimpleUniverse u = new SimpleUniverse(c);
  u.getViewingPlatform().setNominalViewingTransform();
  u.addBranchGraph(scene);
 }
 public static void main(String[] args){
  new MainFrame(new line1(),200,200);
 }
}

3.运行结果

4.鼓励学JAVA3D,没有积分的伙伴可以直接点击下方获取所有文件:

链接:https://pan.baidu.com/s/1X69zLcWicfj9yzU_46_iwQ
提取码:fgqx

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