python blit_Python pygame制作动画跑马灯

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选择匿名的用户   2021-5-28 17:44   41   0

importpygamefrom random importrandint, choice

screen_length= 700screen_width= 500

#模拟彩带飘落的类,掉落的词作为彩带

classWord_drop(pygame.sprite.Sprite):#设置属性:包括字体、下落速度、彩带来源、彩带框的属性

def __init__(self):

pygame.sprite.Sprite.__init__(self)

self.font= pygame.font.SysFont(name='幼圆', size=10, bold=True, italic=True)

self.speed= randint(15, 30)

self.word=self.getWord()

self.image=self.font.render(self.word, True,

(randint(0,255), randint(0, 255), randint(0, 255)))

self.image= pygame.transform.rotate(self.image, randint(87, 93))

self.rect=self.image.get_rect()

self.rect.topleft= (randint(0, screen_length), -20)#获取掉落的词

defgetWord(self):

length= randint(1, 8)

word= ''

for i inrange(length):

word+= choice('qwertyuiopasdfghjklzxcvbnm1234567890QWERTYUIOPASDFGHJKLZXCVBNM')returnword#设置彩带更新的条件

def update(self, *args):

self.rect=self.rect.move(0, self.speed)if self.rect.top >screen_length:

self.kill()#实现"跑马灯"效果的函数

defword_translate(jx, ztw1, ztw2, screen_length, text):

max_ztw=max(ztw1, ztw2)

jx.x-= 5

if jx.x < 0 -max_ztw:

jx.x= (screen_length + 10)

screen.blit(text, [jx.x, jx.y])if __name__ == '__main__':#初始化工作

pygame.init()

pygame.font.init()#渲染字体,两行字

a = pygame.font.SysFont(name='幼圆', size=50, bold=True, italic=True)

word1= "中国"text1= a.render(word1, True, (255, 0, 0), (0, 0, 0))

word2= "我超级爱你"text2= a.render(word2, True, (255, 0, 0), (0, 0, 0))#"跑马场"字体框的属性

_, _, ztw1, zth1 =text1.get_rect()

jx1= pygame.Rect(screen_length, (screen_width / 2 -zth1), ztw1, zth1)

_, _, ztw2, zth2=text2.get_rect()

jx2= pygame.Rect(screen_length, (screen_width / 2), ztw2, zth2)#其他相关设置

screen =pygame.display.set_mode((screen_length, screen_width))

clock=pygame.time.Clock()

wordGroup=pygame.sprite.Group()whileTrue:

clock.tick(30)

screen.fill((0, 0, 0))#设置退出的条件

for event inpygame.event.get():if event.type ==pygame.QUIT:

pygame.quit()

exit(0)#彩带飘落

word_object =Word_drop()

wordGroup.add(word_object)

wordGroup.update()

wordGroup.draw(screen)#"跑马场"

word_translate(jx1, ztw1, ztw2, screen_length, text1)

word_translate(jx2, ztw1, ztw2, screen_length, text2)

pygame.display.update()

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