unity中Inspector属性面板的扩展一

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匿名网站用户   2020-12-20 23:51   29   0

添加属性面板中的“选择贴图”和“窗口坐标”

1.新建C#脚本ChangeInspector

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChangeInspector : MonoBehaviour {
    public Texture texture;
    public Rect rectValue;
}

2.新建C#脚本InspectorEditor

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(ChangeInspector))]
public class InspectorEditor : Editor {
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        ChangeInspector inspectorObj = (ChangeInspector)target;
        //绘制贴图槽
        inspectorObj.texture = EditorGUILayout.ObjectField("选择贴图",inspectorObj.texture,typeof(Texture),true)as Texture;
        inspectorObj.rectValue = EditorGUILayout.RectField("窗口坐标",inspectorObj.rectValue);
    }
}

结果:

如要想要隐藏面板中的Texture和Rect Value 代码如下;

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChangeInspector : MonoBehaviour {
    [HideInInspector]//隐藏窗口
    public Texture texture;
    [HideInInspector]
    public Rect rectValue;
}

隐藏后面板如下:

3.接下来添加一个文本输入框

ChangeInspector脚本中:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChangeInspector : MonoBehaviour {
    [HideInInspector]//隐藏窗口
    public Texture texture;
    [HideInInspector]
    public Rect rectValue;
    [HideInInspector]
    public string remark;//备注
}

InspectorEditor脚本中:

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(ChangeInspector))]
public class InspectorEditor : Editor {
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        ChangeInspector inspectorObj = (ChangeInspector)target;
        //绘制贴图槽
        inspectorObj.texture = EditorGUILayout.ObjectField("选择贴图",inspectorObj.texture,typeof(Texture),true)as Texture;
        inspectorObj.rectValue = EditorGUILayout.RectField("窗口坐标",inspectorObj.rectValue);
        inspectorObj.remark = EditorGUILayout.TextField("备注", inspectorObj.remark);
    }
}

结果:

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