写一个类,就几行代码而已:
using System; using System.Collections.Generic; using System.Text;
namespace chuanzhi { public sealed class Setting { private static volatile Setting instance; private static object syncRoot = new Object();
private Setting() { } public static Setting Instance { get { if (instance == null) { lock (syncRoot) { if (instance == null) instance = new Setting(); } } return instance; } }
public string UserID;
} }
窗体1: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms;
namespace chuanzhi { public partial class FrmMain : Form { public FrmMain() { InitializeComponent(); }
Setting m_set = Setting.Instance;
private void btnGo_Click(object sender, EventArgs e) { string UserID = this.txtUserID.Text.Trim(); m_set.UserID = UserID;//这里是关键 FrmNew f = new FrmNew(); f.Show(); } } }
窗体2: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms;
namespace chuanzhi { public partial class FrmNew : Form { public FrmNew() { InitializeComponent(); }
Setting m_set = Setting.Instance; private void FrmNew_Load(object sender, EventArgs e) { this.txtUserID.Text = m_set.UserID;//这里是赋值,关键所在 } } }
不管需要传多少值,只需要灵活的在这个类里面增加一个变量即可。
|