void linearSmooth3 ( double in[], double out[], int N )
{
int i;
if ( N < 3 )
{
for ( i = 0; i <= N - 1; i++ )
{
out[i] = in[i];
}
}
else
{
out[0] = ( 5.0 * in[0] + 2.0 * in[1] - in[2] ) / 6.0;
for ( i = 1; i <= N - 2; i++ )
{
out[i] = ( in[i - 1] + in[i] + in[i + 1] ) / 3.0;
}
out[N - 1] = ( 5.0 * in[N - 1] + 2.0 * in[N - 2] - in[N - 3] ) / 6.0;
}
}
void linearSmooth5 ( double in[], double out[], int N )
{
int i;
if ( N < 5 )
{
for ( i = 0; i <= N - 1; i++ )
{
out[i] = in[i];
}
}
else
{
out[0] = ( 3.0 * in[0] + 2.0 * in[1] + in[2] - in[4] ) / 5.0;
out[1] = ( 4.0 * in[0] + 3.0 * in[1] + 2 * in[2] + in[3] ) / 10.0;
for ( i = 2; i <= N - 3; i++ )
{
out[i] = ( in[i - 2] + in[i - 1] + in[i] + in[i + 1] + in[i + 2] ) / 5.0;
}
out[N - 2] = ( 4.0 * in[N - 1] + 3.0 * in[N - 2] + 2 * in[N - 3] + in[N - 4] ) / 10.0;
out[N - 1] = ( 3.0 * in[N - 1] + 2.0 * in[N - 2] + in[N - 3] - in[N - 5] ) / 5.0;
}
}
void linearSmooth7 ( double in[], double out[], int N )
{
int i;
if ( N < 7 )
{
for ( i = 0; i <= N - 1; i++ )
{
out[i] = in[i];
}
}
else
{
out[0] = ( 13.0 * in[0] + 10.0 * in[1] + 7.0 * in[2] + 4.0 * in[3] +
in[4] - 2.0 * in[5] - 5.0 * in[6] ) / 28.0;
out[1] = ( 5.0 * in[0] + 4.0 * in[1] + 3 * in[2] + 2 * in[3] +
in[4] - in[6] ) / 14.0;
out[2] = ( 7.0 * in[0] + 6.0 * in [1] + 5.0 * in[2] + 4.0 * in[3] +
3.0 * in[4] + 2.0 * in[5] + in[6] ) / 28.0;
for ( i = 3; i <= N - 4; i++ )
{
out[i] = ( in[i - 3] + in[i - 2] + in[i - 1] + in[i] + in[i + 1] + in[i + 2] + in[i + 3] ) / 7.0;
}
out[N - 3] = ( 7.0 * in[N - 1] + 6.0 * in [N - 2] + 5.0 * in[N - 3] +
4.0 * in[N - 4] + 3.0 * in[N - 5] + 2.0 * in[N - 6] + in[N - 7] ) / 28.0;
out[N - 2] = ( 5.0 * in[N - 1] + 4.0 * in[N - 2] + 3.0 * in[N - 3] +
2.0 * in[N - 4] + in[N - 5] - in[N - 7] ) / 14.0;
out[N - 1] = ( 13.0 * in[N - 1] + 10.0 * in[N - 2] + 7.0 * in[N - 3] +
4 * in[N - 4] + in[N - 5] - 2 * in[N - 6] - 5 * in[N - 7] ) / 28.0;
}
}