SDL一个很好的例子

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匿名技术用户   2020-12-22 17:13   11   0
void Slock(SDL_Surface *screen)
{
if ( SDL_MUSTLOCK(screen) )
{
if ( SDL_LockSurface(screen) < 0 )
{
return;
}
}
}
void Sulock(SDL_Surface *screen)
{
if ( SDL_MUSTLOCK(screen) )
{
SDL_UnlockSurface(screen);
}
}
void DrawPixel(SDL_Surface *screen, int x, int y,
Uint8 R, Uint8 G, Uint8 B)
{
Uint32 color = SDL_MapRGB(screen->format, R, G, B);
switch (screen->format->BytesPerPixel)
{
case 1: // Assuming 8-bpp
{
Uint8 *bufp;
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
*bufp = color;
}
break;
case 2: // Probably 15-bpp or 16-bpp
{
Uint16 *bufp;
bufp = (Uint16 *)screen->pixels + y*screen->pitch/2 + x;
*bufp = color;
}
break;
case 3: // Slow 24-bpp mode, usually not used
{
Uint8 *bufp;
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x * 3;
if(SDL_BYTEORDER == SDL_LIL_ENDIAN)
{
bufp[0] = color;
bufp[1] = color >> 8;
bufp[2] = color >> 16;
} else {
bufp[2] = color;
bufp[1] = color >> 8;
bufp[0] = color >> 16;
}
}
break;
case 4: // Probably 32-bpp
{
Uint32 *bufp;
bufp = (Uint32 *)screen->pixels + y*screen->pitch/4 + x;
*bufp = color;
}
break;
}
}
void DrawScene(SDL_Surface *screen)
{
Slock(screen);
for(int x=0;x<640;x++)
{
for(int y=0;y<480;y++)
{
DrawPixel(screen, x,y,y/2,y/2,x/3);
}
}
Sulock(screen);
SDL_Flip(screen);
}

int main(int argc, char *argv[])

    if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0 )
    {
    printf("Unable to init SDL: %s\n", SDL_GetError());
    exit(1);
    }
    atexit(SDL_Quit);
    SDL_Surface *screen;
    screen=SDL_SetVideoMode(640,480,32,SDL_HWSURFACE|SDL_DOUBLEBUF);
    if ( screen == NULL )
    {
    printf("Unable to set 640x480 video: %s\n", SDL_GetError());
    exit(1);
    }
    int done=0;
    while(done == 0)
    {
    SDL_Event event;
    while ( SDL_PollEvent(&event) )
    {
    if ( event.type == SDL_QUIT ) { done = 1; }
    if ( event.type == SDL_KEYDOWN )
    {
    if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; }
    }
    }
    DrawScene(screen);
    }
    return 0;
}

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